)DS adds one of the most advanced Nomad-origins of Stellaris. ago. Before moving in remember to enact Volatile Ammunition and if it is going to be a difficult fight get Reactive Armor as well. Cryptooh, tier 5 armor and dragon scale armor are far better then the crystal, but more expensive, but price doesn't really matte that much late game though. They are more hp than shields. Relikt ERA features two reactives plates of the same thickness. ; About Stellaris Wiki; Mobile viewIronically, there is an advanced armor option known as Dragonscale Armor. (Russia has since introduced more powerful 125 millimeter shells that may be effective against the M1’s armor at shorter distances. And running armorless puts you at risk of being run over by a fleet of torpedo corvettes. Three grants 45% So by using nothing but armor and large plasma cannons on the defensive platforms (if you have living metal, you can even harden the armor with reactive armor auxillary modules) you can counter any ship that enters your territory regardless of loadout (you could also got for crystal plating instead of armor modules to get very cheap defensive. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. KNiko1 • 2 yr. If you mean by penetration resistance, then yes. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Through illogical space magic the 'mass reactive' warhead of a bolter shell somehow knows when it has penetrated into a target, despite targets having wildly varying outer layers ranging from all types of armour and clothing to bare skin which can also be of wildly varying density and toughness, and. Ukraine received a shipment of Javelins as recently as late January, as part of the latest $200 million security package offered by the United States. In response, a new generation of anti-tank missiles with two or three stages of detonation was developed. In this video I explore the effe. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. acolight • Introspective • 2 yr. That fixed a lot of problems. Reactive armour is a type of vehicle armour that reacts in some way to the impact of a weapon to reduce the damage done to the vehicle being protected. Does anyone know if there is a list in the local folders or something?Space warfare. There are only three small slots to work with, so things aren’t too. For the purposes of the simulation, it was scaled because the comparative simulation was perf. #2. That said, they do tend to die quickly. Jump to latest Follow Reply. climbingeastofwinter Aug 24, 2019 @ 1:18pm. For the purposes of the simulation, it was scaled because the comparative simulation was perf. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. • 3 yr. Armor level : There would be 4 levels of armor: none, low, medium, and high. Forums. It lacks the bonus to hull damage lasers have. Destroying the Portal earns the Rift. Roughly: every 10 days (minimum) 1 defense army breaks and every 16-33 days: 1 defense army is killed. Only larger weapons, medium and Large types get a small increase to armor penetration. 5x Armor ratio will design ships where the Utility slots will contain 50% Shield and 50% Armor components. The damage your ships output is distributed into three categories — shields, armour, and hull. Table of Content show. Jump to latest Follow Reply. I am probably not going to even boot this game again. Ether Drake is all armor and hull and I think he's regenerating, so you'll want armor penetration. Here is a breakdown of Stellaris best weapons for you. With energy weapons. For best experience, use Neutronium armor and activate the "Volatile Reactive Armor" edict. Tech ID. Stellaris > General Discussions > Topic Details. To compensate this a submarine scope was salvaged and integrated into the cockpit. NPC | Reactive humans | Adds humans with simple AI, and allows you to control creatures (NOT REACTIVE) by clicking X on them. Steps to reproduce the issue. 1% armor daily regen. Your ships are armed with missiles, and you run Volatile Explosives/Volatile Reactive Armor when you declare war (which is as often as possible). These are also stack. ATM they die the second any stronger fleet engages with them. This densely-slatted secondary. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. If they're using mostly Lasers or Point Defense then you would want shielding. Empires cannot make their own special resources. This is solely due to the addition of crystaline armor in youre case. This is a very important thing to note because nanobot clouds give a %hull repair from. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Mods Early 2022. Armor/Shields: 4 Armor - 4 Shield (If you don't have enough energy replace some shields with armor) A-Slots: 3 Shield Hardeners OR 3 Auxiliary Fire-Control if you don't have Shield Hardeners H-Slots: 1 Strike Craft G-Slots: 1 Torpedo S-Slots: 4 Autocannons (or 4 Disruptors if the enemy doesn't have Shield Hardeners) PD-Slots: 2. In 1. It's unclear if operating with both the new. The world is more fleshed out, with more to do and. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. . There's about a 10 day delay though. An ERA is extremely effective on HEAT and HESH rounds. VulcanTourist Nov 22, 2022 @ 9:44pm. The Contingency use energy weapons that are ineffective against shields. My enemy has mountains of torpedoes (no neutron launchers). Stellaris - Can't place reactive armor in ship A slot. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. Most of the leviathans have huge range, so you'll want to scout the system to see where the dragon is and then jump into the system as close as. e. As the planet grows you will reach critical points where you get to decide the future of the living planet. Or is there a threshold where its not. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. This page was last edited on 7 February 2022, at 03:20. Armor is now considered ablative and shields deflect ballistic projectiles. A. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Then, when they added megastructures, they made living metal help with that too. Advanced composite materials [8] and special armor plates provide high resistance to bullets and explosives and protect the occupants of the vehicle [9]. Armor reduces damage by a set percent. 13. Think of corvettes as an expandable screen. 1 damage-1. 25x1. Select an item. Try to expand early if you are playing wide (owning lots of systems) so you don't get cut off by other empires. Space warfare. 2x Armor III - 430 HP. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. Content is available under Attribution-ShareAlike 3. Economics is everything in stellaris if you have more ships you win. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. 0 unless otherwise noted. We design and manufacture the energetic compositions, LF-2/LF-2 XA, used in many U. Natural strategic resource deposits are always visible but requires specific technology to exploit. A shipyard could perhaps have a module that uses Living Metal to speed up ship building and a small 5% material discount or something while Dark Matter could be a new defensive A slot module on ships that works like the shield capacitor and just adds +10% armor or whatever while Zro is a aim/tracking module because "psionic magic". The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. Keep in mind point defense is integral for shooting down missiles/torpedo spam but counts as a weapon slot. Psionic shields is an RNG prayer after three ascension perks (one starter, plus the two psionic ascensions). Games. Either Riding the Solar Wind, The Awakened, or Robo Sapiens. Shields are usually preferable to armor because shields will regenerate immediately after the battle and let you press on the attack. Douglasjm. Reactive Armor is a tier 5 Mercenary Bodyguard skill. 2. shields shields shields man. 2 Erudite - Intelligence 2. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Oct 14, 2022. In some games, armor is modelled as a 'resistance value', that you have to exceed in order to do damage. The reason is, because the shields are taking a lot of energy from the reactors. Armor is the best defence in the sense that you can't put PD in your defensive slots. Even those provided by Pulse Armor. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. 6 update. The way they work is that any damage you take is subtracted from shields first, and only when all shields are gone, armor will be damaged. 8, the author of that patch mod wrote, "as it is much more simple to add compatibility to the buildings and modules since Stellaris 3. Shield strength, against full shield penetrators, is given by. Justification: level-1 points defense is usually better than level-2 laser or kinetic. . It lacks the bonus to hull damage lasers have. If it was a one-off cost of living metal to build it, the bonus should be smaller than if it was an upkeep cost. Secondly, a "Living Alloy Forge" planetary building that has a upkeep cost of 1 living metal but produces, without pops, say 20 alloys. Shard Dragon Regenerates Armor And Health Immediately After Taking Damage Game Version v3. It combines all the previous armies, tweaks them, and adds many more through the use of traits. Which is the cause of the problem. Haven't seen that yet, but I might have not been paying attention; I could see it happen, on. Thread starter CocoCincinnati; Start date Dec 17, 2022;. . There does seem to be a distinct lack of authoritarian militarist aesthetic in the game as it stands. Out of combat, all regen gets multiplied by 5, so out of. The explosive reactive armor module mod!™ Tired of your tanks getting blown up by panzerfausts, bazooka's and other light anti tank weapons? Are your newly lend-leased tanks missing that little more protection that they so much deserves? Then this is the mod for you! This mod adds: ERA module; More ERA modules; EVEN MORE ERA. The Slovenian T-55S1. component_template – #Components. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Thoughts on 3. g. Whilst their longer range matter disintegrators ignore 50% of both shield and armour, their shorter range weapons ignores 100% of your armour, so you'll probably want to use shields, however, If you end up in melee range with them, you can pretty much expect huge losses no matter what your defenses are. These IDs are usually used with the research_technology tech ID command. Keep them under this overflow cap and the outliner will once again show your assault armies. Reply. , its a flat damage reduction. Three grants 45%So by using nothing but armor and large plasma cannons on the defensive platforms (if you have living metal, you can even harden the armor with reactive armor auxillary modules) you can counter any ship that enters your territory regardless of loadout (you could also got for crystal plating instead of armor modules to get very cheap defensive. Contains new ships, technologies,. Thread starter HFY; Start date Jul 12, 2022; Jump to latest Follow Reply Menu We have. A mod probably added it, as a callback to the Master of Orion games. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. So if you got shield hardener, then 25% is dealt to shield. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Armor level : There would be 4 levels of armor: none, low, medium, and high. Shahadem Jul 7, 2017 @ 5:14am. Each level of extra armor gives the ship more armor, but also increases its cost and will affect its maneuverability (it becomes heavier, so more inertia). They have their own HP - and that too is weak. Reset All Arguments. If you roll exclusively plasma and go hard on shields at the expense of armor you should stomp the ether drake without much trouble. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. Lets break down the weapon and defence components available in Stellaris. 2x regenerative hull tissue. I have 3 Platform builds. I managed in the end only to kill one before I retreated. I have done it several times. 6 Technology List – Q to S. Its a hitpoint pool you have to work your way through. Also depends on what type of weapons the enemy are using. 6 update. Updated: 24 Jan 2022 00:59. Use the outpost cost ethic and build plenty of outposts. activate_tradition [tradition id] – Activates a specified Tradition. Side bonus of 80% shield hardening and 400 extra armor and shields. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. I will attempt to keep this updated for a while as bugs are discovered. Armor a in the presence of armor penetration p reduces hull damage by a percentage. . Always running out of energy. "Any grenade launcher, any ATGW [anti-tank. Stellaris. numinos710. Where's my fucking reactive armor, goddammit. Line of sight matters. If you aren't specifically building your ships to do that, there is no point in using it and armor is preferable. Reactive Formations Scurrying 4 = Nimkip = add two alien pet tiles Secret Heart 5 (DISTAR_GEODE_CAT) = Secret Heart = add 1 Rare Crystal. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. 6 update. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons. Good Afternoon, I’m taking over Dev Diary duties this week as Eladrin is away! We’ve been continuing to work on the 3. Even more subdued stuff that’s still clearly noble - Olgierd’s outfit from Heart of Stone (one of The Witcher 3’s expansions) was based on Polish nobility. "Attacking. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Gun batteries. 3 Planetary Assault Craft: Cost 120 Minerals 20 Manpower 30 AlloysArmor is generally better than shields, as it offers stronger defense and there are fewer weapons advantaged against armor. 3] Armor Regeneration ist too fast. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. But its special feature is a second tube, firing a smaller-caliber decoy. Additionally, point defense can significantly reduce your losses during a siege. Lets make a tier list! Lets dive in!Get your own Montu Merchandise: List Pla. . . Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. 25 is applied to hull damage, while 2. If a ringworld is built inside the L-Cluster, the uninhabitable sections. We’ll go over a few basic strategies to help you figure out what works for you. Description Can't place reactive armor in ship A slot Game Version 3. Agonarchartist. Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Reactive Armor is a Set in Elder Scrolls Online. ; About Stellaris Wiki; Mobile viewThe amout of armour one can put on a ship is determined by the armour rating and the percentage. Thread starter Lazerus Artificial; Start date May 21, 2022; Jump to latest Follow Reply. Explosive reactive armour (ERA) is a type of armour that is used in modern tanks and other armoured vehicles to protect them from projectiles that employ shaped charged warheads. A complete and up-to-date searchable list of all Stellaris technology IDs. 72 items. Dark matter is a special strategic resource. You can see the effect directly if you put two afterburners in and watch the numbers. 2 second cooldown with the same helmet crucible tree node and skill tree nodes. Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. 4. The Reactive part is important. Regen definitely helps in battle, but you won't notice the numbers. Living Metal Mega-Construction: 0. Side bonus of 80% shield hardening and 400 extra armor and shields. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. So if you got shield hardener, then 25% is dealt to shield. Depends on who you're fighting. Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. Thanks!Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. and can't get through armor even if they close the gap. You deal 3. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Whereas Naval Capacity determines how much ship power your entire empire can control overall, your fleet Command Limit determines how much each individual group. Stellaris. Winning battles across the stars is about adapting to the enemy's loadout and. 1000 bullets do not add up to a SABOT round. BoydofZINJ May 14, 2016 @ 7:43pm. In this video I test out the new Armor Hardeners which is part of the new 3. Edit: the fleet composition I used (mix of all ships) works fine loaded up with weapons detailed below. Exotic Gases as Fuel, and Volatile Reactive Armor. This is a collection of mods created by TheGrandN (Nessa) and Princess Stabbity (Princessity), the fusion of which resulted in THE BESTEST ship name of all time! Items (17) Elves of Stellaris. For them to be truly useful, they should be attached to the space station and just add their firepower / armor / shield and HP to that. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. when it could be worth to specialise a whole planet to food production. Railguns with 30% bonus to shields and 50% armor penetration are perfect. Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. When they’re damaged, or a gunshot goes off nearby, they will either shoot everyone around them when they have a weapon, or run away from the nearest person when they don’t. People typically say shields are better because they regenerate over time automatically, while armor requires extra components, specific empire types, or rare events / technologies to begin regenerating. Resource. 6 update). Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. The AD-1 was upgraded with the new V-46-5M engine from the T-72. ElPope42 • 10 mo. 1-6. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. Shields = small pool, ignore damage. Ships that take hull damage have their combat performance reduced, so armor is much preferable since taking armor damage doesn't cause any. Tutorial. Powered Armor is the Sci-Fi Counterpart of the iconic medieval plate armor, frequently used by Space Marines, Super Cops or futuristic Knights. Stellaris Clone Armies + Psionic Ascension + Archaeo-Engineers + Become the Crisis = The ultimate fleet in the galaxy. First up: welcome to Stellaris and the community. It doesn't have to be Explosive. We could have had some interestign things with 90% evasion vs 90% armour damage reduction playstyles. Most warfare is settled through space combat. Based on pre-2. Although the approximate weight of a single container is 5-6 kg, most of the weight comes not from the containers but the supportive structure. These three things are then used by a ship_design to formulate a complete ship. ago. Reactive armor is designed to fight fire with fire: By exploding on contact, it tries to push an attacking shell, grenade or other missile away from the hull of a tank before it can penetrate. tech_crystal_armor_2. The only way to stop the Unbidden is to destroy the Extradimensional Portal. +25% to one branch research. E. 3. Reactive Formations: tech_doctrine_fleet_size_2. ; activate_ascension_perk [name] – Activates a specified Ascension Perk. Legacy Wikis. Also, those are the in combat values. – #Global Ship Designs. AI personalities [edit | edit source]The frontal armor is absurd. " The T-55 AM was designated T-55AMV when fitted with reactive armor. 1. Stellaris cheats and commands. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Armor ratio - Amount of utility slots used for armor on ships. r/Stellaris. It's useless (but expensive, so maybe not that useless. They won’t change, their strength is the same at day 1 and day 365. This page was last edited on 21 May 2022, at 20:12. hardening * total. Xentronium Armor is not part of Stellaris itself. Gear Framework for Easy Integration of Modded Weapon and Armor So in vanilla the enchanted gears have a sublist mechanic that draws the items from a pool of various enchanted counterparts. While cloaked, ships can. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. 1 Regenerative hull gives +10% daily armor regen. 2x Crystal plating (hull HP booster) - 550 HP. The tracking bonus of Lasers also disappears once you get to the Large slot. Once you've built all the minig stations possible in your empire, then there doesn't seem to be a way to get more "energy". This page was last edited on 7 February 2022, at 03:20. 0 unless otherwise noted. EBAD has a long and successful history outfitting armored vehicles with Explosive Reactive Armor products. Jynn [author] Apr 30, 2021 @ 11:43pm i dunno, it's a LOT of work, because i have 6 vanilla game ship sets, and 5 DLC ship sets, each with 5 ships, and each ship has multiple section types. This is a writeup on the best ship designs in Stellaris v 3. Extra tips: + bigger gun -> bigger dmg. Each faction, including the misc, has a single trait that will enable all the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. TLDR; Armor is better than shields the vast majority of the time. Crystal-Infused Plating: tech_crystal_armor_1. What This Does: Shifts weapon damage bonuses. Specialise in science, or production, and shape your living planet forever. Information. Half and half on shields and armor, and 2 auxiliary fire control. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. So lets say you have weapon with 3-6 damage with 100% armor pene. Most of Stellaris's history is unknown or clouded by mystery. Playing Stellaris and EU4 Links updated for new forum March 31, 2015 Download the Fix-it-Yourself Pack for HoI. Report. Small rant. How any hitpoints per armour point? Its the same as the cost effectiveness for T1. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Good stuff. The Cybrex needs 100-200 days to kill them all, and will not suffer any ill effects from damage. Megastructures are colossal constructions. But it also penetrates armor by 50%. 0 unless otherwise noted. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. -3. The absurd regeneration numbers are because they're docked at a starbase. The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. This build is the dominating ship in early game. 1 Large Neutron Armor gives 1740 armor. Don’t let all the RPers disturb you, it’s just a thing. Playing Stellaris and EU4 Links updated for new forum March 31, 2015. Armor provides an anti-kinetic layer of protection, based on the type of Armor component added, and tech bonuses. My Suggestion: Let Us implement this Reactive Armour as a second Form of Armour !. It is going to be focused on PvE, but a lot of these designs will also be a. While neutronium is extremely dense, simply having it on a ship might not produce an enormous gravity. Stellaris. They simply didn’t have any shields or armor. 1005ES / 80 Cooldown Recovery for Guard Skills / Molten Shell on 1. Official ST: New Horizons Mods. And balance of anti shield and anti armour weapons set up as well. Kinetics are in the same spot, but there it is evasion + shield + armor. Plasma cannons and disruptors seem to be the extreme anti-armor and anti-shield weapons: Even the small-slot plasma cannon ignores 60% armor, while disruptors of all sizes do +200% damage to shields. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. This will be a slightly longer text that is supposed to explain to you the first few years of your empire, as well as give you an easy game start that will hopefully carry you all the way to the endgame. An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. . The air service tested the attack aircraft against main battle tank surrogates with explosive reactive armor. The game was good though. I remember it being significantly weaker numerically than armor, and it doesn't get buffed by repeatables. Content is available under Attribution-ShareAlike 3. View this video if you want to lea. If you use armor-shield piercers to bring it to 0 while the armor and shield are at full, the ship still dies. I remember it being significantly weaker numerically than armor, and it doesn't get buffed by repeatables. Plasma is something in between (dealing. Systemcrafts are considered as stations so outside combat they regenerate fast as fuck. What is better or should I just do a 50/50 and is regernative hull armor even worth it at 1% each month?Go fanatic xenophile. They have their own shield - which is also weak 3. 50, vs Gamma lasers at 6. The fact that Stellaris shield technology is like this, shows me that Stallaris was made by developers that have no clue about sci-fi writing. 4 that effect ground combat some. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Energy weapons generally have slightly better accuracy,. Corvette spam and frigate gank squads have their place, but cruisers and battleships are the way to go. Lance is a "T3 Tech" (starting at 3. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. Ditch the disruptors and other weapons that primarily work well vs shields, refit after you kill it. I've unlocked the Reactive Armor Catalyst item through mission, and am at Level 15 in Engineering, but it won't let me craft it. I personally play cooperative multiplayer and that’s the most of it. You can also use it against enemies who use only disruptors: one reactive. 13. [OUTDATED].